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Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.1.X

Votes

0

Found in

2018.4

2018.4.11f1

2020.2

Issue ID

1274662

Regression

No

WebGL Settings are automatically set to use unsupported texture compression format when the Texture has certain settings set

WebGL

-

How to reproduce:
1. Open user's attached "WebGL Compressed Texture Bug" project
2. Select the "texture compressed" texture
3. In the Inspector open the WebGL settings

Expected results: The texture compression format is set to a format that is supported by WebGL
Actual results: The texture compression format is set to "R Compressed BC4" which is not supported by WebGL

Reproducible with: 2018.4.27f1, 2019.4.9f1, 2020.1.4f1, 2020.2.0b2

Notes:
- The issue is reproducible with these settings, changing any of these will not reproduce the issue:
Texture Type: Single Channel
Channel: Red
Default Format: Automatic
Compression: Low Quality / Normal Quality / High Quality
- A workaround would be to override the WebGL settings by checking the "Override For WebGL" option in the WebGL settings

  1. Response avatar

    Resolution Note (fix version 2020.2):

    Fixed in 2021.1.0a2

  2. Response avatar

    Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0b14

  3. Response avatar

    Resolution Note (fix version 2020.1):

    Fixed in: 2020.1.14f1

  4. Response avatar

    Resolution Note (fix version 2019.4):

    Fixed in 2019.4.17f1

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