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Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.1.X



Found in




Issue ID




WebGL Settings are automatically set to use unsupported texture compression format when the Texture has certain settings set



How to reproduce:
1. Open user's attached "WebGL Compressed Texture Bug" project
2. Select the "texture compressed" texture
3. In the Inspector open the WebGL settings

Expected results: The texture compression format is set to a format that is supported by WebGL
Actual results: The texture compression format is set to "R Compressed BC4" which is not supported by WebGL

Reproducible with: 2018.4.27f1, 2019.4.9f1, 2020.1.4f1, 2020.2.0b2

- The issue is reproducible with these settings, changing any of these will not reproduce the issue:
Texture Type: Single Channel
Channel: Red
Default Format: Automatic
Compression: Low Quality / Normal Quality / High Quality
- A workaround would be to override the WebGL settings by checking the "Override For WebGL" option in the WebGL settings

  1. Resolution Note (fix version 2020.2):

    Fixed in 2021.1.0a2

  2. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0b14

  3. Resolution Note (fix version 2020.1):

    Fixed in: 2020.1.14f1

  4. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.17f1

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