Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2018.4
2018.4.11f1
2020.2
Issue ID
1274662
Regression
No
WebGL Settings are automatically set to use unsupported texture compression format when the Texture has certain settings set
How to reproduce:
1. Open user's attached "WebGL Compressed Texture Bug" project
2. Select the "texture compressed" texture
3. In the Inspector open the WebGL settings
Expected results: The texture compression format is set to a format that is supported by WebGL
Actual results: The texture compression format is set to "R Compressed BC4" which is not supported by WebGL
Reproducible with: 2018.4.27f1, 2019.4.9f1, 2020.1.4f1, 2020.2.0b2
Notes:
- The issue is reproducible with these settings, changing any of these will not reproduce the issue:
Texture Type: Single Channel
Channel: Red
Default Format: Automatic
Compression: Low Quality / Normal Quality / High Quality
- A workaround would be to override the WebGL settings by checking the "Override For WebGL" option in the WebGL settings
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 2020.2):
Fixed in 2021.1.0a2
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b14
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.14f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.17f1