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Material gets corrupted when using ASTC with Metal Graphics API
Reproduction steps: 1. Open the "SampleScene" Scene in the attached project "BugDemo.zip" 2. Open the Window > Asset Management > Ad... Read more
Unity freezes when code is modifying MasterTextureLimit while texture mi...
Reproduction steps: 1. Open the attached “repro-streaming-hang.zip” project 2. Open the "Window > AssetBundle Browser" window 3. In ... Read more
Enum serialized properties are instantiated as integer serialized proper...
How to reproduce: 1. Open project "TypeIsNotEnum.zip" 2. In the Project window right-click Create>Grading>Rubric 3. In the Inspector... Read more
[HDRP] Orthographic Camera keeps glitching in the Scene
How to reproduce: 1. Create new HDRP project 2. In Hierarchy enter "camera" and select Main Camera 3. In Inspector change Projection... Read more
[UWP] Project fails to build when Development Build and Script Debugging...
Reproduction steps: 1. Open the attached project ("1379777R.zip") 2. Open Build Settings and tick "Development Build", "Script Debug... Read more
Shader Graph node title does not fit correctly when resizing the node
How to reproduce: 1. Open the attached project "ShaderGraph.zip" 2. Open "New Shader Graph" in the Assets folder 3. Decrease the siz... Read more
[HDRP] NullReferenceExceptions thrown while having Count Rays enabled in...
How to reproduce: 1. Create new HDRP project 2. Enter Play Mode 3. Open Rendering Debugger from Window>Analytics 4. In side panel se... Read more
[URP] CommandBuffer warnings thrown while debugging Depth Overlays with ...
How to reproduce: 1. Create new URP project 2. Open Rendering Debugger from Window>Analysis 3. In side panel select Rendering 4. Set... Read more
[HDRP] ArgumentOutOfRangeException thrown after creating new Area Light ...
How to reproduce: 1. Create new HDRP project 2. Create new Shadergraph via Project tab and open it 3. In Hierarchy create new Area L... Read more
InterlockedExchange function throws an error when using floats as argume...
Reproduction steps: 1. Open the attached project "float-atomics.zip" 2. Select the "test" compute shader from the Project > Assets 3... Read more
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