Search Issue Tracker
Not Reproducible
Votes
0
Found in
2021.2
2021.2.3f1
2022.1
Issue ID
1383714
Regression
No
[URP] CommandBuffer warnings thrown while debugging Depth Overlays with Post-processing enabled in Rendering Debugger
How to reproduce:
1. Create new URP project
2. Open Rendering Debugger from Window>Analysis
3. In side panel select Rendering
4. Set Map Overlays to Depth, Post-processing to enabled and Additional Wireframe Modes to Wireframe
5. Observe Console
CommandBuffer: temporary render texture _InternalGradingLut not found while executing (SetGlobalTexture)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
CommandBuffer: temporary render texture _CameraDepthTexture not found while executing (SetGlobalTexture)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Reproduced with: 2022.1.0a16, 2021.2.4f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note:
this was fixed by the RTHandles PR and not reproducible on latest 13.x URP