Search Issue Tracker
Not Reproducible
Votes
0
Found in
2021.2
2021.2.3f1
2022.1
Issue ID
1383714
Regression
No
[URP] CommandBuffer warnings thrown while debugging Depth Overlays with Post-processing enabled in Rendering Debugger
How to reproduce:
1. Create new URP project
2. Open Rendering Debugger from Window>Analysis
3. In side panel select Rendering
4. Set Map Overlays to Depth, Post-processing to enabled and Additional Wireframe Modes to Wireframe
5. Observe Console
CommandBuffer: temporary render texture _InternalGradingLut not found while executing (SetGlobalTexture)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
CommandBuffer: temporary render texture _CameraDepthTexture not found while executing (SetGlobalTexture)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Reproduced with: 2022.1.0a16, 2021.2.4f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Resolution Note:
this was fixed by the RTHandles PR and not reproducible on latest 13.x URP