Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
1
Found in
2022.1
2022.1.0a12
Issue ID
1379777
Regression
Yes
[UWP] Project fails to build when Development Build and Script Debugging options are ticked
Reproduction steps:
1. Open the attached project ("1379777R.zip")
2. Open Build Settings and tick "Development Build", "Script Debugging" options
2. Build the "SampleScene" to the UWP platform
Expected result: Build succeeds
Actual result: Build fails:
Stdout:
Error: IL2CPP error for method 'System.Boolean System.Runtime.InteropServices.WindowsRuntime.IBindableIteratorToIEnumeratorAdapter::System.Collections.IEnumerator.MoveNext()' in assembly '__Generated'
System.InvalidOperationException: Error while processing debug information. This often indicates that debug information in a .pdb or .mdb file is not correct.
Check the debug information corresponding to the assembly '__Generated'.
---> System.NullReferenceException: Object reference not set to an instance of an object.
at Unity.IL2CPP.MethodWriter.CollectSequencePoints(PrimaryCollectionContext context, MethodDefinition method, SequencePointCollector sequencePointCollector)
--- End of inner exception stack trace ---
at Unity.IL2CPP.MethodWriter.CollectSequencePoints(PrimaryCollectionContext context, MethodDefinition method, SequencePointCollector sequencePointCollector)
at Unity.IL2CPP.AssemblyConversion.PrimaryCollection.Steps.PerAssembly.SequencePointCollection.ProcessItem(GlobalPrimaryCollectionContext context, AssemblyDefinition item)
...
Reproducible with: 2022.1.0a16
Not reproducible with: 2020.3.24f1
Could not with: 2019.4.32f1 (OpenXR Plugin not supported), 2021.2.2f1 (errors are thrown in the Console window)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Resolution Note (fix version 2022.1):
Fixed with 2022.1.0b3, backported to 2021.2.8f1