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0
votes
Won't Fix

Toggle Group not letting one Toggle to become untoggled via scripting

UI

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Mar 13, 2017

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Version/s: 5.5.1f1

To reproduce: 1. Open attached project.2. Open test scene if not already open.3. In Play mode, press on Achievements tab.4. Press on... Read more

0
votes
Fixed

VRDevice.refreshRate reported as 0 on Oculus SDK

VR

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Aug 04, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1. Download and open the attached project(refreshRateBug.zip) on an Oculus connected machine2. Enter Play mode3. ... Read more

0
votes
Won't Fix

Cache server with large size limit (i.e. 300GB) crashes once or twice a ...

Version Control

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Oct 31, 2016

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Version/s: 5.3.5p8

Reproduction Steps:1. Run Cache server with size limit over 300GB2. Run it for a month or so3. After some time it will start to cras... Read more

0
votes
Fixed

Sharp, glossy outlines when terrain textures intersect

Shaders

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Mar 22, 2017

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Version/s: 5.5.1f1

If a texture has an alpha channel, and that texture is painted on the surface of the terrain, glossy outlines appear. However, that ... Read more

0
votes
Postponed

[Mixed Lights] Baked indirect portion of mixed light does not use near p...

Shadows/Lights

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Mar 21, 2017

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Version/s: 5.6.0f1

Reproduction steps:1. Open project attached(Test.zip)2. Open scene "MixedSpotLight"3. Generate lighting. Expected result: There will... Read more

0
votes
Fixed

Deprecated field 'wantsFullScreenLayout' warning is thrown in Xcode

iOS

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Mar 23, 2017

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Version/s: 5.5.2p3

Steps to reproduce:1. Download "repro for 894136.zip"2. Open the project3. Build to iOS4. Open the project in Xcode5. Build to a dev... Read more

2
votes
Fixed

Animator.Rebind() resets game object position to the original instantiat...

Animation

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Mar 23, 2017

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Version/s: 5.5.2p3

To reproduce:1. Open repro project2. Open and play scene3. Press 'space' Expected: after pressing 'space' key character will stay in... Read more

0
votes
Fixed

Shader compiler considers '//' after #pragma directive as an input variant

Shaders

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Mar 23, 2017

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Version/s: 2017.1.0a5

Steps to repro: 1. Open attached project;2. In the Project folder go to Assets -> Materials;3. Open 'StandardTest' shader; 4. Not... Read more

0
votes
Fixed

Asset's path with backslashes (default windows directory separator) is n...

Scene Management

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Mar 23, 2017

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Version/s: 2017.1.0a5

Mostly related to paths that are used on Windows Steps:1. Open attached project2. Open "TestScene"==>"'Assets\Prefabs\test.prefab... Read more

0
votes
Fixed

[IL2CPP] Failed running UnusedByteCodeStripper when building the project...

Scripting

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Mar 22, 2017

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Version/s: 5.6.0f1

Steps to reproduce:1. Open the attached project (IL2CPPTesting.zip)2. Switch platform to Windows Store3. Build for WSA Universal 10 ... Read more

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