Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f1
Issue ID
894071
Regression
No
[IL2CPP] Failed running UnusedByteCodeStripper when building the project for Windows Store
Steps to reproduce:
1. Open the attached project (IL2CPPTesting.zip)
2. Switch platform to Windows Store
3. Build for WSA Universal 10 SDK, Build type - XAML, Scripting Backend - IL2CPP, Api Compatibility Level - .NET 4.6
4. Errors appear in the Console
Expected result: Errors should not appear in the Console
Actual result: Errors appear in the Console
Note:
Api Compatibility Level - .NET 4.6 introduced from 5.6
With Scripting Backend - .NET everything works fine
Reproduced with: 5.6.0f2, 2017.1.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment