Search Issue Tracker
[UI Toolkit] Child Label of Visual Element gets height set to 0 when par...
Reproduction steps:1. Open the user attached project2. Open "UI/SpacesControlsUI" in UI Builder3. Enable Preview4. Hover over the bo... Read more
Spline's mesh isn't updated when changing SplineData values
How to reproduce:1. Open the user's attached "Splines.zip" project2. Open the "SampleScene" Scene3. Select the "Spline" GameObject4.... Read more
Cannot change scene view orthographic camera size
When setting the scene view camera to orthographic, there is no way to change the size of the viewAlthough there is a slider to chan... Read more
NavMesh path is not taking the direct path when using "width > 0" NavMes...
How to reproduce:1. Open the attached “OG NavMesh Test.zip” project2. Open the “SampleScene” Scene3. Select the GameObject "Agent"4.... Read more
[2D][SpriteShape] SpriteShape flickers when using C# Tessallation Job.
[2D][SpriteShape] SpriteShape flickers when using C# Tessallation Job Repro steps:- In attached project, open SpriteShapeFlicker sce... Read more
[2D][Sprite Atlas] Atlased sprites with different secondary texture orde...
[2D][Sprite Atlas] Atlased sprites with different secondary texture order not batched in 2021.2 Note: Batching works fine for 2022.1... Read more
[Splines] "Identifier uniqueness violation" warnings are logged when imp...
How to reproduce:1. Create a new project2. Install Splines package3. Import Splines package samples4. Observe the Console window Exp... Read more
custom Shader's UV3 and UV4 are not supported when used in Particle Syst...
How to reproduce:1. Open the attached "1397475_Repro.zip" project2. Open the "ParticleMesh" Scene found in the "Assets/ParticleMesh"... Read more
Unity Player is using integrated GPU instead of dedicated when using Uni...
How to reproduce:1. Create a new project2. Navigate to File > Build settings3. Switch to Universal Windows Platform4. Click Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Root Motion Node option does not revert when changing the selection and clicking "Revert" in Inspector
- VFX Graph prefabs are not fully instanced when they are instantiated via a script
- All 2026-promoted builds incorrectly display outdated copyright year © 2025 instead of © 2026
- Shadow cascades and lights flicker when using Shadowmap Sampling
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition