Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2020.3.X, 2021.3.X, 2022.1.X
Votes
0
Found in
2019.4
2020.3
2021.2
2021.2.7f1
2022.1
2022.2
Issue ID
1394866
Regression
No
Unity Player is using integrated GPU instead of dedicated when using Universal Windows Platform
How to reproduce:
1. Create a new project
2. Navigate to File > Build settings
3. Switch to Universal Windows Platform
4. Click Build And Run
5. When the project is built observe which GPU is being used in the Task Manager
Expected result: Unity Player is using dedicated GPU
Actual result: Unity Player is using integrated GPU
Reproducible with: 2019.4.36f1, 2020.3.29f1, 2021.2.12f1, 2022.1.0b8, 2022.2.0a5
Note: You need an integrated and a dedicated GPU to reproduce this issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a9
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0f1
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.2f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.34f1