Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2020.3.X, 2021.3.X, 2022.1.X
Votes
0
Found in
2019.4
2020.3
2021.2
2021.2.7f1
2022.1
2022.2
Issue ID
1394866
Regression
No
Unity Player is using integrated GPU instead of dedicated when using Universal Windows Platform
How to reproduce:
1. Create a new project
2. Navigate to File > Build settings
3. Switch to Universal Windows Platform
4. Click Build And Run
5. When the project is built observe which GPU is being used in the Task Manager
Expected result: Unity Player is using dedicated GPU
Actual result: Unity Player is using integrated GPU
Reproducible with: 2019.4.36f1, 2020.3.29f1, 2021.2.12f1, 2022.1.0b8, 2022.2.0a5
Note: You need an integrated and a dedicated GPU to reproduce this issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation name field does not truncate long names in Animation window
- [macOS] Preferences window closes when "Use new Hierarchy window" is toggled
- "Blitter is already initialized" exception thrown when invalid type is passed to "SupportedOnRenderPipeline" attribute
- [IL2CPP][AssetBundles] Windows Standalone player hangs on exiting when using AssetBundle.LoadFromStream()
- SVG shaders get stripped when building player
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a9
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0f1
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.2f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.34f1