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[Addressables] Creating new groups will break the Editor and the rest of...
How to reproduce:1. Create a new empty Unity project2. Add the addressable package to the manifest: "com.unity.addressables": "0.4.8... Read more
Hiding objects in the scene view does not work with SRP
If you are not using the built-in renderer i.e. LWRP or HDRP, hiding objects in the scene view does not work. 1. Install Unity2. Cre... Read more
Timeline - A warning is produced when creating a new project
When you create a new project, a Timeline related warning will be shown in the console. 1. Install Unity2. Create a new project with... Read more
InvalidOperationException raises while creating a variant from script se...
1. Open attached project2. Click "Test->Run" menu item3. Open "Variant" prefab asset4. Delete "Variant" prefab asset5. click "Tes... Read more
Objects' visibility cannot be toggled off in Hierarchy window when Hidde...
To reproduce:1. Open any project2. Make sure Hidden object are set to visible3. In Hierarchy window, try changing the visibility of ... Read more
[macOS] Shift and mousewheel does not adjust the Stamp Height value for ...
How to reproduce:1. Create a new Unity project2. Add a GameObject > 3D Object > Terrain3. Select the 'Paint Terrain' option on... Read more
Cloth Constraint Paint Brush does not appear/work when editing Constrain...
How to reproduce:1. Open attached "ClothSimBlender" project and load Test scene2. In Hierarchy select DesparoFBX/Mesh_Cape object an... Read more
The MaterialEditor inspector becomes increasingly laggy the more managed...
How to reproduce:1. Download and open user's attached project "UnityMaterialEditorBug.zip"2. Select the "Editing Values Extremely La... Read more
Cloth Constraints are not updated within Bounds when changing Root Bone ...
How to reproduce:1. Open attached "ClothSimBlender" project2. In Hierarchy select Mesh_Cape object and add Cloth Component3. In Insp... Read more
Editor slows down when editing Cloth Self/Inner Collision points
How to reproduce:1. Open attached "ClothSimBlender" project2. In Hierarchy select Mesh_Cape object and add Cloth Component3. In Insp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window