Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0f1
Issue ID
1106559
Regression
No
InvalidOperationException raises while creating a variant from script second time
1. Open attached project
2. Click "Test->Run" menu item
3. Open "Variant" prefab asset
4. Delete "Variant" prefab asset
5. click "Test->run" one more time
==>
InvalidOperationException: Requesting 'prefabContentsRoot' from Awake and OnEnable are not supported
UnityEditor.Experimental.SceneManagement.PrefabStage.get_prefabContentsRoot () (at C:/UnitySource/Trunk/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs:62)
UnityEditor.SceneHierarchyStageHandling.CachePrefabHeaderText (UnityEditor.SceneManagement.StageNavigationItem stage) (at C:/UnitySource/Trunk/Editor/Mono/SceneHierarchyStageHandling.cs:237)
UnityEditor.SceneHierarchyStageHandling.PrefabStageHeaderGUI (Rect rect) (at C:/UnitySource/Trunk/Editor/Mono/SceneHierarchyStageHandling.cs:261)
Also reproducible on trunk (2019.1.0a12)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment