Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a10
Issue ID
1105161
Regression
No
Hiding objects in the scene view does not work with SRP
If you are not using the built-in renderer i.e. LWRP or HDRP, hiding objects in the scene view does not work.
1. Install Unity
2. Create a new project with the LWRP template
3. When the scene loads, attempt to toggle the visibility of any scene object
Expected Result:
Objects in the scene view are hidden when their visibility is toggled off.
Actual Result:
Objects are always visible in the scene view regardless of their visibility toggle.
Tested in Windows.
Occurs on 2019.1.0a10 with LWRP 5.2.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment