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[DirectX11] [URP] Incorrect render result in Play Mode when Graphics API...
Reproduction steps:1. Open the attached project "ConstantBufferUpdateIssue.zip"2. Go to Player Settings and set the Graphics API to ... Read more
No error if setting a property with the same name but different types
STR:1. Create a new project using the 3D template2. Copy the attached script to the Assets folder3. Assign this script to the main c... Read more
2022 02 20 TEST - 19
Steps 1234566 Read more
2022 02 20 TEST - 21
Stepsr5 5677 Read more
UnityWebRequest interrupted before completion causes memory leak
Reproduction steps:1. Open user-submitted project2. Open the "TestScene" scene in the Assets folder3. Open Profiler by navigating to... Read more
CRC values of AssetBundles are the same when HDRP Asset's Lit Shader Mod...
How to reproduce:1. Open the attached project "tests.zip"2. Click Bundles>Build3. Open <project-path>/AssetBundles/<plat... Read more
SSGI is enabled in the default "Balanced" HDRP Asset when it's not even ...
How to reproduce:1. Open a new "3D Sample Scene (HDRP)" project2. Select the "Assets -> Settings -> HDRP Balanced" Asset in th... Read more
Colors of the Memory Usage Overview Memory Bars get mismatched after cha...
How to reproduce1. Open the attached "PROF-1954" project2. Open the "Window -> Analysis -> Memory Profiler" window from the me... Read more
Enclosed space is not dark inside when Visual Environment component is e...
Reproduction steps:1. Open the attached project2. Open the 'Bugreport' Scene3. In the Scene view go inside the 'Clay room - diffuse ... Read more
[Vulkan] Resizing Game and Scene Views next to each other throw Vulkan V...
How to reproduce:1. Open Unity Editor2. Make sure you're using Vulkan3. Dock Scene and Game View side by side in the Editor4. Resize... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadow cascades and lights flicker when using Shadowmap Sampling
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch