Search Issue Tracker
Fix In Review for 15.0.0
Votes
0
Found in [Package]
14.0.0
Issue ID
1387216
Regression
No
SSGI is enabled in the default "Balanced" HDRP Asset when it's not even enabled in the "High Fidelity" Asset
How to reproduce:
1. Open a new "3D Sample Scene (HDRP)" project
2. Select the "Assets -> Settings -> HDRP Balanced" Asset in the Project Browser
3. Observe the "Lighting -> Screen Space Global Illumination" value in the Inspector
Expected result: SSGI is disabled
Actual result: SSGI is enabled when even in the "High Fidelity" Asset it's disabled
Reproducible with: 12.1.4 (2021.2.13f1), 13.1.5 (2022.1.0b9), 14.0.0 (2022.2.0a5)
Couldn't test with: 7.7.1 (2019.4.36f1), 10.8.1 (2020.3.30f1) (the "Balanced" HDRP Asset doesn't exist)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
Add comment