Search Issue Tracker
Fixed in 0.6.1
Votes
0
Found in [Package]
0.5.1-preview.1
Issue ID
1401545
Regression
No
Colors of the Memory Usage Overview Memory Bars get mismatched after changing the sorting order
How to reproduce
1. Open the attached "PROF-1954" project
2. Open the "Window -> Analysis -> Memory Profiler" window from the menu
3. Select the "Test" Snapshot
4. Click on the Up/Down buttons under each Memory Usage category in the "Memory Usage Overview" section
Expected result: Memory Bars representing the Memory group are sorted in Ascending/Descending when the Up/Down button is selected, respectively
Actual result: Memory Bars colors are represented in an unknown order. For instance, one of the out-of-order Memory Bars are "Empty Fragmented Heap Space" and "Empty Active Heap Space" groups. The first size is more than the other one, but Memory Bars visualize the opposite
Reproducible with: 0.4.3-preview.1, 0.5.1-preview.1 (2019.4.36f1, 2020.3.30f1, 2021.2.13f1, 2022.1.0b9, 2022.2.0a5)
Couldn't test with: 0.4.2-preview.1 (2019.4.36f1, 2020.3.30f1, 2021.2.13f1, 2022.1.0b9, 2022.2.0a5) (selecting Up/Down doesn't change the color order)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Create Node window appears on the top left corner of the Editor when opening window with space keyboard shortcut after selecting a Context
- HasCharacters() returns false when checking Emojis using surrogate pairs, despite characters being present in the Font Asset
- An error is thrown when building AssetBundles with DisableWriteTypeTree and StripUnityVersion flags
- Screen tearing in Scene View when using DirectX12
- Newly created VFX Graph template appears in the same of the graph view space even when the space is not empty
Resolution Note (fix version 0.6.1):
Fixed in 0.6.1 (sorting is disabled)