Search Issue Tracker
Fixed
Votes
0
Found in [Package]
13.x.x
14.0.3
15.0.0
Issue ID
SGB-276
Regression
Yes
When creating a URP Lit shader graph is the "Opaque Texture" is enabled, various errors thrown.
[Issue tracker|https://issuetracker.unity3d.com/issues/worker0-texture-creation-failed-and-worker0-nullreferenceexception-errors-appear-when-creating-urp-lit-shader-graph-if-opaque-texture-is-enabled] and [UUM-10257|https://jira.unity3d.com/browse/UUM-10257]
How to reproduce:
1. Create a new 3D URP project
2. Enable the “Opaque Texture” setting in URP Assets (Assets > Settings)
3. Reopen the project
4. In the Project window create a new URP Lit Shader Graph
5. Observe the Console window
Expected result: No errors
Actual result: various errors appear
Reproducible with: 13.1.1 (2022.1.0a16), 13.1.8 (2022.1.11f1), 14.0.3 (2022.2.0b3)14.0.3(22.2.0a16), 15.0.0 (2023.1.0a4)
Not reproducible with: 10.9.0 (2020.3.37f1), 12.1.7 (2021.3.7f1), 13.1.0 (2022.1.0a15),15.0.1(2023.1.0a11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-15441