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3
votes
Fixed

[Deffered][Orthographic] No warning when selected deferred rendering pat...

Camera

-

Feb 04, 2015

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Version/s: 5.0.0b21

Steps to reproduce: 1. Create a new Unity project2. Select 'Main Camera' game object3. Set the rendering path to 'Deferred'4. Set th... Read more

0
votes
Fixed

angry bots: shader conversion error

Global Illumination

-

Feb 05, 2015

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Version/s: 5.0.0f1

-e: when converting the angry bots project a shader errors and some of the environment remains pink -repro:--get angry bots from the... Read more

3
votes
Fixed

iPhone 6+ in Zoomed Mode - huge performance drop

iOS

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Feb 05, 2015

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Version/s: 4.6.2f1

iPhone 6+ in Zoomed Mode - huge performance drop To reproduce:1) Download and open project2) Build and run on iPhone 6+ in Standard ... Read more

0
votes
Fixed
0
votes
Fixed

Child canvas doesn't override Pixel Perfect

UI

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Feb 05, 2015

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Version/s: 4.6.2f1

Child canvases do not correctly override/inherit Pixel Perfect property. Read more

0
votes
Fixed

[ILCPP] Thread.Sleep doesn't work

iOS

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Feb 05, 2015

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Version/s: 4.6.1p3

To Reproduce: 1. Deploy the attached project with il2cpp.2. Click test.3. Notice that "Thread.Sleep(1000 * 10) (from script "Test.cs... Read more

0
votes
Fixed

Animation Clips don't play in separate layers

Animation

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Feb 05, 2015

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Version/s: 5.0.0f1

Video: http://screencast.com/t/J7l6m94Rv8To reproduce:1. Open attached project2. Enter play modeExpected result: As the Bear's movem... Read more

0
votes
Won't Fix

iOS: Video crash when going to fullscreen in

iOS

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Feb 05, 2015

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Version/s: 5.0.0f1

Read more

0
votes
By Design
1
votes
Fixed

WebGL Error: Trying to play disposed sound

WebGL

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Feb 04, 2015

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Version/s: 5.0.0b22

To reproduce:1. Open attached package (test2.package)2. Open game scene3. Build WebGL (select development build)4. Launch build5. No... Read more

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