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[LWRP][iOS][GLES2] RenderTexture.Create failed: requested size is too la...
To reproduce:1. Open project attached by QA2. Switch platform to iOS and set GL ES2 API3. Build and run ExampleScene-Player Expected... Read more
Memory leaking when selecting an Audio Source in Editor
Steps to reproduce:1. Open new project2. Add Audio Source to scene3. Select it in hierarchy4. Observe in Task Manager Unity taking u... Read more
Query performance significantly dropped
How to reproduce: 1. Open attached project (BoxCastPerf.zip)2. Open scene Scenes/SampleScene.unity3. Open the Profiler window and sw... Read more
Error is thrown in console when creating a new script in prefab mode and...
How to reproduce:1. Create a new project2. Create and open a new prefab3. Start creating and attaching a new C# script while in pref... Read more
[IET] PostProcessing throws errors and tutorials do not start when Learn...
How to reproduce:1. Start Unity2. Select "Learn/Basic Tutorials"3. Download one of the given tutorials and then start it4. Wait unti... Read more
Prefab loses object references when upgrading from 5.5 to 2018.3
Prefab loses object references when upgrading form 5.5 to 2018.3 - managed to get it down to a package that has only one VFX. Repro ... Read more
MenuItems do not get subgrouped by path when creating new MenuItems with...
How to reproduce:1. Open user's attached project2. Right click on an asset inside the project view Expected result: inside the menu,... Read more
Profiler.GetMonoUsedSizeLong always returns 0 when used in Build
How to reproduce:1. Open the attached "TestFor1057232.zip" project2. Build and Run3. Notice that Profiler.GetMonoUsedSizeLong return... Read more
[Terrain] Crash when painting height/texture on Terrain
Repro steps:- Create/open a Project with Unity 2019.1.0a3- Create a new Scene- Create a new Terrain GameObject via the Hierarchy Con... Read more
[Terrain] Crash when moving Terrain in Scene View
Repro steps:- Create/open project in Unity 2019.1.0a3- Create a new Scene- Add a Terrain GameObject via the Hierarchy Context Menu: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS