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Linux Editor crashes at "gtk_fixed_get_type" when opening a project with...
How to reproduce: 1. Open the user attached project(New Unity Project.zip) 2. Observe the crash Reproducible with: 2019.3.0a2, 2019... Read more
[Shader Graph] Icon missing at the time of creation in the Project window
Icon missing at the time of creation in the Project window Steps to Repro: 1. Create a new project in URP or HDRP Template 2. Upg... Read more
[URP][XR] Game View goes black on pressing play when Mock HMD is set to ...
Repro steps: 1. Open attached project 2. Enter Play Mode Actual: Game Window is completely black Reproducible with: 2020.1.0a14, 2... Read more
Default textures in Resouces folder able to be viewed in Sprite Atlas
[2D][SpriteAtlas] Default textures in Resouces folder able to be viewed in Sprite Atlas When selecting objects for packing in Sprit... Read more
[Input System] Input Action gets stuck in the "Performed" state after fi...
Reproduction steps: 1. Open the attached project ("case_1273033-PerformedAction.zip") 2. Open the repro scene ("SampleScene") 3. Ent... Read more
Changing the 'OnDemandRendering.renderFrameInterval' value causes flicke...
How to reproduce: 1. Open the user's attached 'TestOnDemandRendering_20200831.zip' project 2. From the 'Scenes' folder open the 'Sam... Read more
[Input System] Buttons cannot be pressed after additively loading Scenes...
Reproduction steps: 1. Open customer's attached project in "TestProject1251720.zip (32 KB)" 2. Open Scene1 and enter play mode 3. Pr... Read more
2D light is rendered in half in its Y-axis when two Sprite Shape objects...
How to reproduce: 1. Open the attached project named "Case_1274010" 2. Open the SampleScene 3. Move the camera until both SpriteShap... Read more
FrameTimingManager.GetLatestTimings returns a smaller gpuFrameTime than ...
Reproduction steps: 1. Open the user's attached project ("TimingsRendering.zip") 2. Open the repro scene ("SampleScene") 3. Enter Pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window