Search Issue Tracker
Fixed
Fixed in 2022.3.63f1, 6000.0.49f1, 6000.1.4f1, 6000.2.0b1, 7000.0.0a28
Votes
0
Found in
2022.3.60f1
6000.0.44f1
6000.1.0b12
6000.2.0a7
Issue ID
UUM-100970
Regression
No
PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
How to reproduce:
1. Set up two monitors
2. Open the “ScreenManagerWindowPositionBug.zip“ project
3. In the Build Profiles, build the project
4. Run the built Player
5. Set the Player to fullscreen and switch the Player to display on a different monitor (can be changed in the running Player)
6. Click anywhere on the other monitor for the Player to minimize itself
7. Close the Player through the Taskbar
8. Run the Player again
9. Observe the Player
Expected result: The Player opens on the same monitor it was before closing it
Actual result: The Player opens on the default monitor
Reproducible in: 2022.3.0f1, 2022.3.60f1, 6000.0.44f1, 6000.1.0b12, 6000.2.0a7
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: macOS 15.3.2, No other environment tested
Notes:
- After changing the Player settings, the Player might need to be restarted
- When testing on three monitors, the Player by default opened and yielded the actual results on the third monitor and not the first, as expected
- As shown by the reporter, the “Screenmanager Window Position X“ (and Y) are set to, what looks like, an int underflow when the application gets unfocused
- In version 6000.0.44f1 and later, after the PlayerPrefs get corrupted, the window also returns to being windowed
- On Macs, when a fullscreen Player gets unfocused, the Player does not minimize, thus making the issue not reproducible there
- Could not test in most <2022.3.0f1 versions, as the project just did not open
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment