Search Issue Tracker
Fixed
Fixed in 6000.0.53f1, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1
Votes
0
Found in
2022.3.60f1
6000.0.42f1
6000.1.0b10
6000.2.0a6
6000.3.0a1
Issue ID
UUM-100966
Regression
No
Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
How to reproduce:
1. Open the project “IN-95467_My project”
2. Open Window → Analysis → Profiler
3. Run the build: File → Build Profiles → tick Autoconnect Profiler
4. In Build Profiles click the Build button
5. Run the Build
6. In the Profiler make sure the record button is red (recording)
7. In the running Build click the button “InitiateTest”
8. As soon as the terrain is loaded in the Build click the record button
9. Observe the CPU usage in the Profiler
Expected result: No big CPU spike, Loading.AwakeFromLoad runs without locking the main Persistant Manager
Actual result: Big CPU spike and stalling main thread with Loading.AwakeFromLoad and Loading.LockPesistentManager
Reproducible with: 2022.3.60f1, 6000.0.42f1, 6000.1.0b10, 6000.2.0a6
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note:
- In the 2022.3 stream the button in step “6.” “InitiateTest” has no visible text, clicking the white part still works
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Progress indicator in Meta Quest Build Profile configuration is barely visible
- Slightly transparent objects disappear completely in Web Player when using RenderGraph
- Visual Scripting Components are hidden behind a throbber when Multiplayer Play Mode is running with at least one local instance
- Video Player does not throw an error when playing a video with unsupported encoding settings
- Errors indicating that TMP Extras were not Imported logged when opening the Render Pipeline Converter Window while in Play Mode
Resolution Note (fix version 6000.3.0a1):
Fixed an issue that would cause the main thread to stall when loading projects/scenes.