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Creating a default Capsule Collider Preset with a certain Length value d...
Bug found while executing this test: https://qatestrail.hq.unity3d.com/index.php?/tests/view/771350&group_by=cases:section_id&am... Read more
A white/black edge is present between the Editor windows when Display Sc...
How to reproduce:1. Make sure your Display Scaling of the monitor is not 100% or 200%2. Open any project3. Observe the white/black e... Read more
Dereferencing NULL PPtr! crash When Using Non-Directional Lightmap and T...
Steps to reproduce:1. Open User-supplied project2. Select the Cube in the Hierarchy window and set him as 'Static' in the Inspector3... Read more
Korean symbols can not be typed into GUI.TextArea, Korean IME is disabled
To reproduce:1. Open the user's attached project2. Select Korean language and switch to Hangul (icon next to the language icon in th... Read more
World scale of the child GameObject is not properly computed when parent...
Steps to reproduce:1. Open user attached project2. Open the scene provided3. Drag and drop the object "CubeToMove" as a child of Cyl... Read more
Camera freezes in GVRDemo demo scene when focused on 'Laser' gameObject ...
After zooming in, there is no way to zoom out or move a camera. Focused Camera stays frozen and can't be moved or focused on another... Read more
Animations are lost when importing a .fbx file
How to reproduce:1. Open the attached Test.zip project2. Select Player.fbx file3. Go to the Inspector window and inspect the Animati... Read more
Timeline "Play" hotkey (spacebar) is not working anymore
using the spacebar hotkey in Timeline to activate play/stop of the play controls does nothing. repro:- open attached project or crea... Read more
2D Sprite Bone Editor causes Fatal error when more bones are added to th...
How to reproduce:1. Open the attached user's 'Testing_new_2d.zip' project2. Open 'Test' Scene3. Click on the 'character_placeholder'... Read more
[Performance] Memory leak when pausing billboarded particles in editor p...
Repro steps:1. Add a default particle system in the scene2. (Optional) Increase the emission rate and max particle cap to make the l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window