Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2017.3.0a1
2017.4.7f1
2018.2.0a1
2018.3.0a1
2019.1.0a1
Issue ID
1089827
Regression
No
World scale of the child GameObject is not properly computed when parent GameObject has rotation applied
Steps to reproduce:
1. Open user attached project
2. Open the scene provided
3. Drag and drop the object "CubeToMove" as a child of Cylinder
Expected result: "CubeToMove" GameObject world scale stays the same.
Actual result: The world scale of the GameObject is stretched in the Z axis.
Reproduced in: 2017.4.16f1, 2018.1.9f2, 2018.2.17f1, 2018.3.0b11, 2019.1.0a10
Note:
1. If you do the same operation without rotation, the cube keeps it's world scale as expected.
2. If you repeat step 3 (unparent "CubeToMove" from "Cylinder" and then parent it again) " CubeToMove" GameObject keeps expanding. (Video 2 attached)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment