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Fixed in 2019.3.X
Votes
0
Found in
2017.3.0a1
2017.4.7f1
2018.2.0a1
2018.3.0a1
2019.1.0a1
Issue ID
1089827
Regression
No
World scale of the child GameObject is not properly computed when parent GameObject has rotation applied
Steps to reproduce:
1. Open user attached project
2. Open the scene provided
3. Drag and drop the object "CubeToMove" as a child of Cylinder
Expected result: "CubeToMove" GameObject world scale stays the same.
Actual result: The world scale of the GameObject is stretched in the Z axis.
Reproduced in: 2017.4.16f1, 2018.1.9f2, 2018.2.17f1, 2018.3.0b11, 2019.1.0a10
Note:
1. If you do the same operation without rotation, the cube keeps it's world scale as expected.
2. If you repeat step 3 (unparent "CubeToMove" from "Cylinder" and then parent it again) " CubeToMove" GameObject keeps expanding. (Video 2 attached)
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