Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2017.3.0a1
2017.4.7f1
2018.2.0a1
2018.3.0a1
2019.1.0a1
Issue ID
1089827
Regression
No
World scale of the child GameObject is not properly computed when parent GameObject has rotation applied
Steps to reproduce:
1. Open user attached project
2. Open the scene provided
3. Drag and drop the object "CubeToMove" as a child of Cylinder
Expected result: "CubeToMove" GameObject world scale stays the same.
Actual result: The world scale of the GameObject is stretched in the Z axis.
Reproduced in: 2017.4.16f1, 2018.1.9f2, 2018.2.17f1, 2018.3.0b11, 2019.1.0a10
Note:
1. If you do the same operation without rotation, the cube keeps it's world scale as expected.
2. If you repeat step 3 (unparent "CubeToMove" from "Cylinder" and then parent it again) " CubeToMove" GameObject keeps expanding. (Video 2 attached)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Problem detected while importing the Prefab file" errors on Learning Templates import
- Crash on RaiseException during Socket.BeginConnect in Player when application connection is blocked through commercial firewall
- Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
- Undoing slider field change only resets slider position, doesn't undo the value change
- Precision changes when a tangent is added to a Vertex node
Add comment