Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.15f1
2018.2.6f1
2018.2.16f1
2018.3.0b9
2019.1.0a8
Issue ID
1079927
Regression
No
Camera freezes in GVRDemo demo scene when focused on 'Laser' gameObject with 'F' and zoomed in
After zooming in, there is no way to zoom out or move a camera. Focused Camera stays frozen and can't be moved or focused on another gameObject.
Steps:
1. Open user's attached project ("daydreamtest.zip")
2. Change Build Target to iOS or Android
3. Project Settings > XR Settings > Virtual Reality Supported = true, Add Cardboard Virtual Reality SDK
4. Open Scene 'GVRDemo"
5. In Hierarchy select: Player > GvrControllerPointer > Laser
6. Click 'F' on the keyboard to focus the view on selected 'Laser' gameObject
7. Zoom in and out on the focused gameObject using mouse scroll wheel multiple times
Expected: zoom in and out works as expected
Actual: view freezes/gets stuck at a certain point and then it's impossible to zoom out/in or move the camera
Reproduced with: 2017.4.15f1, 2018.2.16f1, 2018.3.0b9, 2019.1.0a8.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note (2019.1.X):
As Daydream is no longer supported by Google, we will not be able to fix this issue.