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0
votes
Fixed

[iOS] EXC_BAD_ACCES when trying to access buffer from display other than...

iOS

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Dec 31, 2014

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Version/s: 5.0.0b18

To Reproduce: 1. Open the attached project uncomment these lines (DualDisplay.cs): Display secondDisplay = Display.displays[1];mainC... Read more

0
votes
Fixed

[CanvasScaler] Editor freezes when entering first digit in X field of Re...

UI

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Dec 31, 2014

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Version/s: 4.6.0f3

To reproduce:1. Open attached project2. Open PentatonicScale scene3. Select canvas4. Change UI Scale mode to Scale with screen size ... Read more

0
votes
Won't Fix

Crash when trying to build for Web GL

WebGL

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Oct 31, 2014

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Version/s: 5.0.0b9

Try to build the attached project for WebGL. You will get the error: Unhandled Exception: System.Reflection.ReflectionTypeLoadExcept... Read more

0
votes
By Design

[RectTransformUtility] ScreenPointToLocalPointInRectangle returns wrong ...

UI

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Dec 31, 2014

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Version/s: 4.6.1f1

Steps to reproduce this issue: 1. Open the attached project2. Open 'BugReport' scene3. It has a Canvas and a script which outputs lo... Read more

0
votes
Fixed

[Standard] Substance material's emission will not activate until clickin...

Shaders

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Dec 31, 2014

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Version/s: 5.0.0b18

Steps to reproduce this issue: 1. Open the attached project2. Open 'scene'3. There is a cube in the scene with substance material wi... Read more

1
votes
Fixed

Rotation of the image affects draw order using a Screen Space - Camera c...

UI

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Dec 31, 2014

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Version/s: 4.6.1f1

Steps to reproduce this issue: 1. Open the attached project2. Open 'BugExample' scene3. It has 4 images under the Canvas which has r... Read more

0
votes
Fixed

Windows: Example Project not easy accessible after install

Installer

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Jan 02, 2015

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Version/s: 5.0.0b18

On Windows 1. Install "Unity Example Project" (either using Download Assistant or own installer)2. Open Unity Expected: Example Proj... Read more

0
votes
Fixed

Float literals are unnecessary rounded in GLSL

Shaders

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Jan 03, 2015

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Version/s: 5.0.0b18

When Unity translates shaders to GLSL, it prints float constants with 6 digits of precision. In some cases that is not quite enough;... Read more

0
votes
Fixed

[InputField] Disabling InputField's gameobject does not disable the caret

UI

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Dec 19, 2014

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Version/s: 4.6.0p1

Steps to reproduce this issue: 1. Create a new project2. Create a new Input Field ( Create -> UI -> Input Field )3. Play the s... Read more

0
votes
Postponed

[Cubemap] An option to mirror around X-axis during import

Asset Import

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Dec 30, 2014

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Version/s: 5.0.0b16

Steps to reproduce:1. Open the attached project and the scene2. There is an object with a material which shader uses a certain cubem... Read more

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