Search Issue Tracker
Fixed in 14
Votes
0
Found in [Package]
13.1.3
Issue ID
1389076
Regression
No
[VFX Graph] Gizmos of the Shape disappear when connecting any node to the Transform Shape block and changing its space to World
How to reproduce:
1. Open the attached VFX Graph and drag it to the Scene
2. Attach it to the GameObject and Select Init context
3. Observe that Gizmos are invisible due to Arc Cone's space being set to World
Expected result: Gizmos are visible when changing spaces of the block
Actual result: Gizmos are invisible and errors are thrown to the console
Reproduced with: 2021.2.4f1 (12.1.1) , 2022.1.0b2(13.1.3)
Error message:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.VFX.UI.VFXDataAnchorGizmoContext+<>c__DisplayClass11_0.<BuildValue>b__3 (System.Collections.Generic.List`1[T] o) (at Library/PackageCache/com.unity.visualeffectgraph@13.1.3/Editor/GraphView/Elements/Controllers/VFXDataAnchorController.cs:742)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset preview doesn't update on changing shader's _GlobalColor property when the shader uses global uniforms
- Crash on GetSpriteAtlasDependenciesFromBinary when opening specific project
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning
- SamplerState Property Missing Anisotropic Filtering
Resolution Note (fix version 14):
Fixed in 2022.2.0a9 VFX 14
Backported to:
2021.2.16f1,
2022.1.0b11