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Fixed in 2022.2.X



Found in






Issue ID




Editor does not show removed Components when they are no longer a part of the original Prefab

Scene Management


Reproduction steps:
1. Open the attached project ""
2. In the Project window select "Assets/Prefabs/Cube Variant.prefab"
3. In the Inspector, observe the number of Components listed as removed
4. Open "Cube Variant.prefab" with a text editor
5. Observe the number of removed Components listed under "m_RemovedComponents:"

Expected result: Removed components in the Inspector match the ones found when opening the Prefab with a text editor
Actual result: The text editor lists more removed components than the Inspector

Reproducible with: 2019.4.34f1, 2020.3.25f1, 2021.2.7f1, 2022.1.0b2

- The issue occurs when you remove a component from both the original Prefab and from its variant, as the YAML file still sees the removed Components, but the Editor no longer recognizes them as removed Components
- The same issue applies to "PrefabUtility.GetRemovedComponents", as it only returns components that are still a part of the original Prefab
- Reimporting "Cube Variant.prefab" throws a warning: "Importer(PrefabImporter) generated inconsistent result for asset"

  1. Resolution Note (fix version 2022.2):

    Fixed in 2022.2.0a6

    The implemented solution enables users to clean up unused removed components on Prefab instances from the Prefab Overrides Window or Scene Hierarchy context menus in a single step. This is done to avoid the Inspector becoming polluted with 'empty' placeholders for unused components which users would have to remove one by one.

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