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URP lit Shaders are not shown when project is built on WebGL
Reproduction steps:1. Open user's attached Project2. Build and Run WebGL Project Expected result: Scene is shown with all it's objec... Read more
[iOS] Black screen when using front camera
Reproduction steps:1. Download and open the attached "Bug.zip" project2. Build and deploy the project to iOS3. Observe the device's ... Read more
Undo API could delete Prefab Stage root GameObject
Steps:1. Open attached project2. Use "Test/Run" menu item==>"Error: The Prefab contents root has been deleted" dialog appears The... Read more
Material variants don't apply Tint when using Mask Component
How to reproduce:1. Open the user's attached project "URP Testing.zip" Expected result: Image GameObjects with red tint Material app... Read more
Crashing when opening scene
Reproduction steps:1. Open the user's attached project2. Open scene 'Scenes/MovementDemo' Expected result: The Scene is openedActual... Read more
[Memory Profiler] Memory Profiler supposedly captured a 0.5 GB big strin...
How to Reproduce:1. Open an empty Project, install the Memory Profiler and Import the attached snapshot file2. Open the snapshot Exp... Read more
After an asset has been moved the Global Search will not display it when...
How to reproduce:1. Open the attached project "SearcherBug-TEMP.zip"2. Move Beta.mat asset from Assets/First folder to Assets/Second... Read more
[Web Platform][Windows] After Build And Run, Editor hangs on Shutdown on...
How to reproduce:1. Create a new project (e.g. Empty 3D project)2. Open Build settings and switch to WebGL3. Build and RunObserve th... Read more
Reflection Probes do not blend correctly when using 3 overlapping Reflec...
Reproduction steps:1. Open the user's attached project2. Open "Assets/BugTest" Scene3. Select "TestSphere" GameObject from the Hiera... Read more
Adding previously missing shader include does not reimport dependent shader
If a shader encounters a missing include file during the import, it will conclude with an error. However, if the missing include fil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Renderer on a GameObject
- Inaccurate collisions when resizing Game view
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene