Search Issue Tracker
Fixed in 0.4.4-Preview.1
Votes
0
Found in [Package]
0.4.3-Preview.1
Issue ID
1393878
Regression
No
[Memory Profiler] Memory Profiler supposedly captured a 0.5 GB big string object
How to Reproduce:
1. Open an empty Project, install the Memory Profiler and Import the attached snapshot file
2. Open the snapshot
Expected: The Managed Memory breakdown's "Objects" metric is smaller than the Memory Usage breakdown's "Managed Heap" "in Use" metric
Actual: The Managed Memory breakdown's "Objects" metric is bigger than even the Memory Usage breakdown's "Managed Heap" "Reserved" metric
3. Find the System.String item in the Tree Map and select it
Expected: The table underneath the Tree Map gets filtered to a list of string Objects
Actual: An ArgumentOutOfRangeException with the message "Attempted to read outside of binary buffer." is thrown and the table only shows a broken first line
Also: The Tree Map item for System.String shows that 0.52 GB of memory is supposedly used for String objects. Note that in this snapshot, this is down to an invalid object that is interpreted as a string.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
Resolution Note (fix version 0.4.4-Preview.1):
Fixed in: Memory Profiler 0.4.4-preview.2