Search Issue Tracker
Fixed in 0.4.4-Preview.1
Votes
0
Found in [Package]
0.4.3-Preview.1
Issue ID
1393878
Regression
No
[Memory Profiler] Memory Profiler supposedly captured a 0.5 GB big string object
How to Reproduce:
1. Open an empty Project, install the Memory Profiler and Import the attached snapshot file
2. Open the snapshot
Expected: The Managed Memory breakdown's "Objects" metric is smaller than the Memory Usage breakdown's "Managed Heap" "in Use" metric
Actual: The Managed Memory breakdown's "Objects" metric is bigger than even the Memory Usage breakdown's "Managed Heap" "Reserved" metric
3. Find the System.String item in the Tree Map and select it
Expected: The table underneath the Tree Map gets filtered to a list of string Objects
Actual: An ArgumentOutOfRangeException with the message "Attempted to read outside of binary buffer." is thrown and the table only shows a broken first line
Also: The Tree Map item for System.String shows that 0.52 GB of memory is supposedly used for String objects. Note that in this snapshot, this is down to an invalid object that is interpreted as a string.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked
Resolution Note (fix version 0.4.4-Preview.1):
Fixed in: Memory Profiler 0.4.4-preview.2