Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2022.2.0a1
Issue ID
1393800
Regression
No
Undo API could delete Prefab Stage root GameObject
Steps:
1. Open attached project
2. Use "Test/Run" menu item
==>
"Error: The Prefab contents root has been deleted" dialog appears
The script is
[MenuItem("Test/Run")]
public static void Run()
{
var prefabStage = PrefabStageUtility.OpenPrefab("Assets/Cube.prefab");
var root = prefabStage.prefabContentsRoot;
Undo.DestroyObjectImmediate(root);
}
Expected behaviour is that Undo.DestroyObjectImmediate throws an exception just like Object.DestroyImmediate does
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment