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Script can't be loaded and throws error when GenerateAuthoringComponent ...
Reproduction steps:1. Open user's attached project "BugReportProject" and scene "SampleScene"2. In the Hierarchy, click on "GameObje... Read more
Assets importer gets stuck when importing a txt file that contains binary
How to reproduce:1. Open the attached project2. Inspect the Assets Progress Window3. If it's not stuck, reimport the "problem-asset.... Read more
[Inspector] Copy-Paste of serialized properties (new 2020.1 feature) sho...
While copy-pasting similar field in a component of different size, for example dropdowns of different sizes, validations are missing... Read more
[ECS] MonoBehaviour Authoring class is overridden in the Inspector when ...
How to reproduce:1. Open the user's project ("Samples.zip")2. Select SubScene/Cylinder GameObject from the Hierarchy4. Inspect that ... Read more
Particle System with Texture Sheet Animation has a different playback sp...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Observe the GameObjects with an ... Read more
'NullReferenceException' is thrown when selecting multiple Particle Syst...
To reproduce:1. Open attached project ("case_1222515.zip")2. From Hierarchy window select "Test1" Game Object3. In the Inspector win... Read more
[Cinemachine] FreeLook Value Range still affects camera even with Bindin...
Steps to reproduce:1. Open attached project2. Select "CM FreeLook1" camera3. Under Orbits->Binding Mode, select "World Space"4. U... Read more
[Timeline] Source Game Object Input-field is misaligned under Contol Pla...
Input-field of Source Game Object property is misaligned as compared to other input fields, Refer attached Screenshot. Steps to repr... Read more
HDR values are not taken into account when using baked gradient environment
Steps to reproduce: 1. Download and open GradientEnvironmentTest project2. Open Gradient-LDR scene and wait for the bake to finish3.... Read more
QualitySettings.streamingMipmapsRenderersPerFrame is read only in a buil...
Reproduction steps:1. Download and open the user-submitted project2. Build on any platform Expected result: Build is successfulActua... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section