Search Issue Tracker
Fixed in na
Votes
0
Found in [Package]
preview.7 - 1.3.0, 1.2.12, 1.2.6
Issue ID
1222744
Regression
No
[Timeline] Source Game Object Input-field is misaligned under Contol Playable Asset for Contol Track
Input-field of Source Game Object property is misaligned as compared to other input fields, Refer attached Screenshot.
Steps to reproduce:
1. Create a new project
2. Window > Package Manager > Timeline(preview.7 - 1.3.0) > Install
3. Window > Sequencing > Timeline
4. Create a Playable Director and Timeline Asset for Cube
5. Create Control Track and add Control Clip from GameObject
6. Inspector > Control Playable Asset
Actual Result:
Source Game Object Input-field is misaligned
Expected Result:
Source Game Object Input-field should align with other input fields
Tested on Unity version:
2020.1.0a25, 2019.3.2f1, 2019.3.0a1
Package version occurring: preview.7 - 1.3.0, 1.2.12, 1.2.6
Environment:
Windows 10 and macOS 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment