Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
0
Found in
2019.1
2019.2
2019.3
2020.1
Issue ID
1222747
Regression
No
HDR values are not taken into account when using baked gradient environment
Steps to reproduce:
1. Download and open GradientEnvironmentTest project
2. Open Gradient-LDR scene and wait for the bake to finish
3. Now open Gradient-HDR scene and wait for the bake to finish
4. Notice that there's very little difference between the two
Notes:
- When using gradient environment, any intensity value above 2 looks identical
- Affects both CPU and GPU lightmapper
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Add comment