Search Issue Tracker
[ScriptableBuildPipeline] Static batching does not work on iOS or Android
Bundles built with the scriptable build pipeline are larger than classic build pipeline.Per comparing resulting bundles built with S... Read more
[Gameplay Ingredients] [Lost Crypt Demo] null texture passed to GUI.Draw...
[2D] [Lost Crypt Demo] null texture passed to GUI.DrawTexture warning when opening demo Steps to Repro:1. Download the Lost Crypt De... Read more
[Scene View] Tolerance property slider doesn't work in PBR validation se...
Unable to drag Hue Tolerance and Saturation Tolerance Slider In PBR validation settings window. Steps to repro:1. Create a New Proje... Read more
[UIElements] Selected item in resized ListView UIElement with scrollbar ...
How to reproduce:1. Open attached project "ListView.zip" and scene "SampleScene"2. In Assets window, open "ListViewNavigation.cs"3. ... Read more
"Entering Playmode with Reload Domain disabled" log appears when Configu...
How to reproduce:1. Create a new project2. Edit > Project Settings > Editor3. Enable "Enter Play Mode Options (Experimental)4.... Read more
2D Sprite movement handles can be clipped by the camera
2D sprites handles can appear clipped in the scene view and can disappear. Steps to reproduce- Create a new empty scene- Create a ne... Read more
[HDRP][D3D12 / DXR] Editor crashes when using ProBuilder in Vertex Edit ...
How to reproduce:1. Open the attached project named "Case_1213285"2. Open the SampleScene3. Open the ProBuilder window4. Switch to V... Read more
Editor crashes on ConstantBuffersD3D11Base::SetBuiltinCBConstant when cr...
How to reproduce:1. Open the user's attached project "PaintingSim.zip"2. Open Project window and right-click on an empty space3. Sel... Read more
[InputSystem][Editor] Generated C# file is not checked out when overwriting
When using Perforce or PlasticSCM for version control, assets must be checked out for write access. The importer currently just goes... Read more
[Mac] Right-clicking assets in the Hierarchy and Project window does not...
How to reproduce:1. Create a new project and open it2. In the Hierarchy, right-click the default Main Camera object3. Observe that i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets