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Light artifacts appear on GameObjects when using multiple Directional an...
Reproduction steps:1. Open the attached project "Lights.zip"2. Open the SampleScene3. Observe the Scene view Expected result: No art... Read more
Building process of the AssetBundles is slow when there is a huge fileco...
How to reproduce:1. Open the "case_1358059" project2. Build AssetBundles by clicking "AssetBundle -> Export" in the top menu bar.... Read more
[UWP] TMP_InputField fires submit event when canceling Hololens 2 keyboard
Reproduction steps:1. Open project "new project.zip"2. Open Scene "SampleScene"3. Open Build Settings in File > Build Settings4. ... Read more
Editor high CPU usage when in Pause Mode
How to reproduce:1. Open the attached "StealthBaiscV3.zip" project2. Enter Play Mode3. Open Windows Task Manager4. Inspect the CPU u... Read more
[UWP] Text Mesh Pro Input Field wasCanceled callback doesn't work when c...
Reproduction steps:1. Open “SampleScene” in the “new project.zip”2. In Build Settings select “Universal Windows Platform” and build ... Read more
[UWP] HoloLens TouchScreenKeyboard closes ~4 seconds after focusing TMP ...
When selecting an input field in HoloLens2, the Keyboard will open but then automatically closes after ~4 seconds. Steps:1. Open att... Read more
Profile Analyzer doesn't ignore the last frame of the sequence
Reproduction steps:1. Open the attached "1359686.zip" project2. In the Profiler window click on the "Load from File" button3. Load t... Read more
[iOS] ProjectSettings.SetScriptingDefineSymbolsForGroup is not defining ...
The problem seems to be coming from ProjectSettings.SetScriptingDefineSymbolsForGroup that is that is not updating the scripting def... Read more
[IL2CPP] DownloadHandlerScript overrides not invoked when Managed Stripp...
How to reproduce:1. Open the attached project's "case_1358586-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. View ... Read more
Input Fields activate on mouse down when dragging UI elements in Scroll ...
How to reproduce:1. Open the user's attached project2. Open scene Scene3. Go to the Game view4. Enable "Maximize On Play" in the Gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used