Search Issue Tracker
Not Reproducible
Votes
0
Found in
2022.1.0a13
Issue ID
1378452
Regression
Yes
Unity Editor crash when using CreateExternalTexture with a Vulkan image handle and mip-mapping
Reproduction steps:
1. Create new project using Unity 2022.1.0a13 with the Universal Render Pipeline Template
2. Install the attached user Package.zip using Window -> Package Manager -> Add package from disk. Select the Package/package.json
3. In Project Settings go to Player section, uncheck "Auto Graphics API for Windows" and add Vulkan
4. In Player section Delete Direct3D11 and restart the Editor
5. Select the Bunny Package > Scenes > TestSparseTexture3D.unity and hit the Play button
Reproducible with: 2022.1.0a13, 2022.1.0a16
Not reproducible with: 2019.4.32f1, 2020.3.22f1, 2021.1.28f1, 2021.2.3f1, 2022.1.0a12
Stacktrace:
(ntdll) RtlEnterCriticalSection
(Unity) TcpProtobufClient::BeginBatch
(Unity) RemoteAssetCache::DownloadMetadataAsync
(Unity) RemoteAssetCache::UploadMetadataAsync
(Unity) <lambda_6e04cd7380cb58e4c48a3e38ea33955f>::operator()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
Add comment