Search Issue Tracker
Not Reproducible
Votes
0
Found in
2022.1.0a13
Issue ID
1378452
Regression
Yes
Unity Editor crash when using CreateExternalTexture with a Vulkan image handle and mip-mapping
Reproduction steps:
1. Create new project using Unity 2022.1.0a13 with the Universal Render Pipeline Template
2. Install the attached user Package.zip using Window -> Package Manager -> Add package from disk. Select the Package/package.json
3. In Project Settings go to Player section, uncheck "Auto Graphics API for Windows" and add Vulkan
4. In Player section Delete Direct3D11 and restart the Editor
5. Select the Bunny Package > Scenes > TestSparseTexture3D.unity and hit the Play button
Reproducible with: 2022.1.0a13, 2022.1.0a16
Not reproducible with: 2019.4.32f1, 2020.3.22f1, 2021.1.28f1, 2021.2.3f1, 2022.1.0a12
Stacktrace:
(ntdll) RtlEnterCriticalSection
(Unity) TcpProtobufClient::BeginBatch
(Unity) RemoteAssetCache::DownloadMetadataAsync
(Unity) RemoteAssetCache::UploadMetadataAsync
(Unity) <lambda_6e04cd7380cb58e4c48a3e38ea33955f>::operator()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Intercepted Events text is hardly visible in Inspector window for UI elements when Editor theme is set to Light
- [Hierarchy V2] Add new Query Block window contains a typo in the Hierarchy Search Area block
- Scene is not rendered in Player when ran with -force-d3d12 argument and GPU Resident Drawer enabled
- “Failed to load” window appears when a package’s docked window is opened and the package is uninstalled
- Properties window is not closed when the GameObject is deleted and the Properties window is not focused
Add comment