Search Issue Tracker
Fixed in 13.1.1
Fixed in 12.1.1
Votes
0
Found in [Package]
12.0.0
Issue ID
1377444
Regression
Yes
Shader warnings in Console when using Visual Effect Graph, URP package and changing to Android platform
How to reproduce:
1. Open the attached project '1377444.zip'
2. Open Build Settings and change the platform to Android
3. Observe logs in the Console
Expected results: No warnings are thrown in the Console
Actual results: Shader warnings can be seen in the console: Shader warning in 'GenSdfRayMap': HLSLcc
Reproducible with: 12.0.0 (2021.2.0b2), 12.1.0 (2021.2.1f1), 13.1.0 (2022.1.0a15)
Not reproducible with: 7.7.1 (2019.4.32f1), 10.7.0 (2020.3.22f1), 12.0.0 (2021.2.0b1), 12.1.1 (2021.2.2f1), 12.1.1 (2021.2.3f1), 13.1.1 (2022.1.0a16)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note (fix version 13.1.1):
Fixed in: 13.1.1