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Photon Unity Networking messages timeout when using .NET 4.X
Steps to reproduce:1. Open the latest QA-supplied project2. Open Scene "LargeMessages"3. Select the message size and press the Raise... Read more
[SubEmitter] Erroneous "Sub-emitters must be children of the system that...
Repro steps:- Open SubEmitterIssue from the attached project- Enter Playmode- Observe error in the console: "Sub-emitters must be ch... Read more
[macOS][IL2CPP] Build fails when using IL2CPP as Scripting Backend
Steps:1. Create a New Project2. Player Settings > Other Settings > Scripting Backend > IL2CPP3. Build for Standalone Result... Read more
Wrong color when baking with HDR emission and Enlighten
Steps to reproduce: 1. Open gfx test project folder2. Open scene 640-BakedLightingEmissionHDR3. Switch backend to enlighten4. Increa... Read more
Graphics API option is missing from Facebook Gamesroom (windows)
Graphics API option is missing from Facebook Gamesroom (windows) 1. Open attached project2. Change platform to Facebook3. Go to buil... Read more
OnApplicationPause is not called when a scene is loaded additively.
Steps to Reproduce:- Open the attached project- Open Assets/Scenes/Scene1.unity- Press Play Expected:- OnApplicationPause is called ... Read more
[Post Processing][XR] Single pass instancing displays right eye only whe...
How to reproduce:1) Create a new project.2) Set the XR SDK to OpenVR.3) Install the Post Processing package (2.0.14-preview)4) Set s... Read more
[Terrain] Tools still active when in the Terrain Settings tab (Specifica...
Repro steps:1. Create new Terrain2. Select the Settings tab of the Terrain Inspector3. Create Neighbor Tool will probably enable and... Read more
[Terrain] Jaggies on Terrain on second paint op after first paint goes o...
1. Create new Terrain2. Start painting height on Terrain but drag the mouse off the Terrain and then release3. Paint on Terrain agai... Read more
[Terrain] Saving project after painting on Terrain and releasing mouse b...
1. Create new Terrain2. Start painting height on Terrain but drag the mouse off the Terrain and then release3. Press Ctrl-S to save ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window