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IL2CPP build fails when using an interface with static fields in a script
How to reproduce:1. Open the attached Unity project ("BugRepro.zip")2. Build the project Expected result: build succeeds, no build e... Read more
Crash on mono_jit_runtime_invoke when closing project while having a Phy...
Reproduction steps:1. Open the attached user's project2. Make sure that Edit -> Project Settings -> Physics -> Default Mate... Read more
Unneccessary MonoBehaviours included because UnityRootStrategy command l...
How to reproduce:1. Open the attached solution "UnityLinkerTests_.7z" in Visual Studio 20192. In "UnityLinkerTest.cs" edit "UnityIns... Read more
[Profiler] GC Alloc call stacks have unrelated stack trace lines
Steps to reproduce:1. Download the attached "UIToolkitSamples-master.zip" project2. Open the Trade scene3. Open profiler, activate "... Read more
SwitchActiveBuildTarget does not trigger Platform dependent Script compi...
Reproduction steps:1. Make sure Library folder is cleaned up before2. Open the attached "case-1350367" project3. Make sure target in... Read more
Platform dependent compilation preprocessor directives are not defined c...
How to reproduce:1. Edit the path to the Unity.exe in the "case_1350554 >runCase.bat" batch script2. Open the "runCase.bat" batch... Read more
[macOS] Video loading performance degrades when app is in Windowed mode ...
How to reproduce it:1. Open the user's attached project "VideoBug.zip"2. Connect an external monitor3. Build and Run the project on ... Read more
Shader error when using “Collision with depth buffer” block in URP
Currently we get a shader error when using “Collision with depth buffer” block:unrecognized identifier ‘CameraBuffer’ at kernel CSMa... Read more
Changes in UI Builder are lost when editing a 2D sprite
How to reproduce- Make a change in the UI Builder (such as changing text size/colour)- Click on a 2d sprite and click on the sprite ... Read more
UNITY_XR_ARKIT_LOADER_ENABLED define is not added if 'ARKit Face Trackin...
How to reproduce: 1. Create a new Unity Project (Unity 2020.3.15f2).2. Set build target to Standalone (default).3. Go to 'Project Se... Read more
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