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[URP] Some tests fail due to Destroy being called at the wrong time
In IL2CPP, effects that rely on TextureCurve.Finalize in Universal Render Pipeline throw errors due to Destroy being called at the w... Read more
Editor crashes when selecting/clicking on 'Pack Preview' in a Sprite Atl...
How to reproduce:1. Open the attached 'UnityBug_SvgAtlasCrash.zip' project2. In the Project window select 'MySpriteAtlas' asset3. In... Read more
[Android] ConcurrentDictionary crashes on IL2CPP
Steps to reproduce:1. Open user's attached project "Minimal.zip"2. Build it to Android3. Run the app with the Logcat Expected result... Read more
[HDRP] Switching from HDRP to URP causes all lights to have their intens...
Reproduces in SRP 7.1.8 and 4.10.0. Could not test master as it has compile errors. Repro steps:1. use a project with both HDRP and ... Read more
[SerializeReference] EditorUtility.CopySerializedManagedFieldsOnly does ...
When trying to transfer field values between 2 System.Objects using EditorUtility.CopySerializedManagedFieldsOnly, any object that e... Read more
[Shadergraph] View Direction node does not output normalized vector in U...
Repro steps: 1. Create a PBR Shadergraph in Universal RP2. Create a "View Direction" node, plug it into albedo3. Save the graph and ... Read more
[HDRP] [XR] Single-pass does not work with XR Management Package when XR...
How to reproduce:1. Open the attached (stereo-singlepass-test.zip) project2. Enter the PlayMode Expected result: Single Pass works w... Read more
Crash on GfxFramebufferGLES::GrabIntoRenderTexture with GrabPass when in...
How to reproduce:1. Open the attached GrabPass.zip2. Open the Scenes/SampleScene3. Enter the Play mode===Crash occusrs=== Reproducib... Read more
[Physics2D] Unable to delete Polygon Collider 2D shapes when there are m...
Reproduction steps:1. Create a new Project2. Import "Walls.png" and select Texture Type Sprite (2D and UI) in import settings3. Drag... Read more
Installing Androids SDK's when a project is open leads to incorrect path...
To Reproduce:- Open unity with the Android module installed from the hub - "Android Build Support" BUT NOT the "Android SDK & ND... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
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- Group Node name text is way smaller in the renaming state than the actual display size