Search Issue Tracker
Fixed in 7.3.0
Votes
1
Found in [Package]
7.1.6
Issue ID
1211047
Regression
No
[HDRP] [XR] Single-pass does not work with XR Management Package when XR is not initialized before first frame
How to reproduce:
1. Open the attached (stereo-singlepass-test.zip) project
2. Enter the PlayMode
Expected result: Single Pass works with XR Management Package when XR is not initialized before the first frame
Actual result: Single Pass does not work with XR Management Package when XR is not initialized before the first frame (the full error is in Edit)
Reproducible with: 2019.3.1f1 [HDRP 7.1.6] [XR Management 3.0.5], 2020.1.0a22[HDRP 7.1.8] [XR Management preview.2 3.1.0]
Notes:
- Disabling "Single Pass" option in HDRenderPipelineAsset works around the issue
- Could not test on 2019.2, because of errors in the code
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value
- [Settings Search] Search results not always matching search term correctly
- Crash on memcpy when opening a project that loads TSS files
foonix
Mar 05, 2020 12:43
The workaround is to set `TextureXR.maxViews = 2` before the completion of the first HDRP frame.
See: https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/5853
```csharp
private void Awake()
{
TextureXR.maxViews = 2;
}
```