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Fixed in 2020.1.X
Fixed in 2019.4.X
Votes
0
Found in
2017.4
2020.1
Issue ID
1208293
Regression
No
Crash on GfxFramebufferGLES::GrabIntoRenderTexture with GrabPass when in depth render target
How to reproduce:
1. Open the attached GrabPass.zip
2. Open the Scenes/SampleScene
3. Enter the Play mode
===Crash occusrs===
Reproducible with: 2017.4, 2020.1
Stack trace:
#0 0x00000101b6dee1 in GfxFramebufferGLES::GrabIntoRenderTexture(RenderSurfaceGLES, int, int, int, int)
#1 0x000001051e919c in GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&)
#2 0x000001051ed69b in GfxDeviceWorker::RunExt(ThreadedStreamBuffer&)
#3 0x000001051dcf08 in GfxDeviceWorker::RunGfxDeviceWorker(void)
#4 0x00000102a4f2fc in Thread::RunThreadWrapper(void*)
#5 0x007fff68a03e65 in _pthread_start
#6 0x007fff689ff83b in thread_start
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Resolution Note (fix version 2020.1):
Fixed in 2020.1.9f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.13f1