Search Issue Tracker
Fixed in 2020.1
Fixed in 2019.4
Votes
0
Found in
2017.4
2020.1
Issue ID
1208293
Regression
No
Crash on GfxFramebufferGLES::GrabIntoRenderTexture with GrabPass when in depth render target
How to reproduce:
1. Open the attached GrabPass.zip
2. Open the Scenes/SampleScene
3. Enter the Play mode
===Crash occusrs===
Reproducible with: 2017.4, 2020.1
Stack trace:
#0 0x00000101b6dee1 in GfxFramebufferGLES::GrabIntoRenderTexture(RenderSurfaceGLES*, int, int, int, int)
#1 0x000001051e919c in GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&)
#2 0x000001051ed69b in GfxDeviceWorker::RunExt(ThreadedStreamBuffer&)
#3 0x000001051dcf08 in GfxDeviceWorker::RunGfxDeviceWorker(void*)
#4 0x00000102a4f2fc in Thread::RunThreadWrapper(void*)
#5 0x007fff68a03e65 in _pthread_start
#6 0x007fff689ff83b in thread_start
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering is broken with UIToolkit with many Intel GPUs (driver-bug)
- [Vulkan] Crash in Windows Standalone when Vulkan is set as rendering API and player window is out of focus
- [Particle System] Editor freezes when assigning a nested Particle System in the Sub Emitter Module
- Unable to switch to different material when selecting another material from Asset selector window on Particle System Material
- Inspector displaying wrong characters when using ANSI encoding and non latin characters in a Shader property
Resolution Note (fix version 2020.1):
Fixed in 2020.1.9f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.13f1