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0
votes
Fixed

Timeline window starts lagging when dragging elements if the timeline ob...

Package: Timeline

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Jan 29, 2020

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Version/s: 1.1.0

How to reproduce:1. Create new project2. Import the "Timeline_Package.unitypackage" package3. Open the "ReproScene" (already takes s... Read more

0
votes
Fixed

Override Controllers are missing their state-to-clip mapping when import...

Asset - Database

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Jan 20, 2020

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Version/s: 2019.3.0a1, 2020.1

How to reproduce:1. Create a new project2. Import attached "walkers02 (1).unitypackage"3. Navigate to "/Assets/Low Poly Animated Peo... Read more

0
votes
Fixed

[Visual Studio] SyntaxTree namespace cannot be referenced when using 201...

Scripting

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Dec 16, 2019

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Version/s: 2018.4.14f1

How to reproduce:1. Open the user's attached project ("SyntaxTree.zip")2. Open the 'Editor\ProjectFileHook.cs' script3. Notice that ... Read more

0
votes
By Design

'PlayerSettings' cannot be found when building on Mobile

Mobile

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Jan 31, 2020

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Version/s: 2017.4, 2019.3.0f6, 2020.1

Steps to reproduce:1. Open User-supplied project2. Build on Android/iOS Expected: the build succeedsActual: the build fails due to P... Read more

0
votes
Won't Fix

Unity Hub mistakes similarly named folder for Hub installation folder wh...

Hub

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Feb 03, 2020

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Version/s:

Repro steps:1. Make sure that Unity Hub's installation folder is C:\Program Files\Unity Hub2. Create another folder, called "Unity H... Read more

1
votes
By Design

ArgumentException Getting control position on repaint is thrown when the...

IMGUI

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Feb 05, 2020

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Version/s: 2017.4, 2018.4, 2019.1.3f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open attached project "Tree View.zip"2. In Editor, open TreeView Examples -> Custom Row Heights3. In Project ... Read more

1
votes
Won't Fix

NavMesh.SamplePosition() produces a NavMeshHit with normals always equal...

AI Navigation

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Nov 14, 2018

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Version/s: 2017.4.0f1, 2018.1.0a1, 2018.3.0b9, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Download and open the attached project2. Enter Playmode Expected results: normals logged in console are real n... Read more

0
votes
Duplicate

Performance of LODGroups with crossfade in URP is worst than in Legacy r...

Package: Scriptable Render Pipeline Universal

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Jan 27, 2020

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Version/s: 7.1.8

Steps: Attached you can find 2 projects with the same setup. 1 is in URP, the other is in Legacy pipeline. Make sure that on the Obj... Read more

1
votes
Duplicate

An exception is thrown when accessing the Prefab reference which is in t...

Scene Management

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Feb 07, 2020

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Version/s: 2019.3.0b1, 2019.3.0f6, 2020.1

How to reproduce:1. Open the project "case_1217708-DomainReloading"2. Open the scene "SampleScene"3. Disable Domain Reloading in the... Read more

1
votes
Fixed

TextMesh Pro renders text as grey squares in build after altering the te...

Package: TextMeshPro

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Jan 31, 2020

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Version/s: 3.0.0-preview.4

How to reproduce:1. Open attached project (TextMeshPro_Bug_Example_Project.zip)2. Build and run the project (Shortcut: Ctrl + B) Exp... Read more

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