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Timeline window starts lagging when dragging elements if the timeline ob...
How to reproduce:1. Create new project2. Import the "Timeline_Package.unitypackage" package3. Open the "ReproScene" (already takes s... Read more
Override Controllers are missing their state-to-clip mapping when import...
How to reproduce:1. Create a new project2. Import attached "walkers02 (1).unitypackage"3. Navigate to "/Assets/Low Poly Animated Peo... Read more
[Visual Studio] SyntaxTree namespace cannot be referenced when using 201...
How to reproduce:1. Open the user's attached project ("SyntaxTree.zip")2. Open the 'Editor\ProjectFileHook.cs' script3. Notice that ... Read more
'PlayerSettings' cannot be found when building on Mobile
Steps to reproduce:1. Open User-supplied project2. Build on Android/iOS Expected: the build succeedsActual: the build fails due to P... Read more
Unity Hub mistakes similarly named folder for Hub installation folder wh...
Repro steps:1. Make sure that Unity Hub's installation folder is C:\Program Files\Unity Hub2. Create another folder, called "Unity H... Read more
ArgumentException Getting control position on repaint is thrown when the...
How to reproduce:1. Open attached project "Tree View.zip"2. In Editor, open TreeView Examples -> Custom Row Heights3. In Project ... Read more
NavMesh.SamplePosition() produces a NavMeshHit with normals always equal...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode Expected results: normals logged in console are real n... Read more
Performance of LODGroups with crossfade in URP is worst than in Legacy r...
Steps: Attached you can find 2 projects with the same setup. 1 is in URP, the other is in Legacy pipeline. Make sure that on the Obj... Read more
An exception is thrown when accessing the Prefab reference which is in t...
How to reproduce:1. Open the project "case_1217708-DomainReloading"2. Open the scene "SampleScene"3. Disable Domain Reloading in the... Read more
TextMesh Pro renders text as grey squares in build after altering the te...
How to reproduce:1. Open attached project (TextMeshPro_Bug_Example_Project.zip)2. Build and run the project (Shortcut: Ctrl + B) Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title