Search Issue Tracker
Fixed in 2022.2.X
Duplicate in 2020.3.X, 2021.3.X
Votes
0
Found in
2019.4
2020.3
2021.1.23f1
2021.2
2022.1
Issue ID
1372997
Regression
No
Unnecessary cast to float when calling Mathf.Abs
The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to increase execution time
Mathf.Abs:
public static float Abs(float f) { return (float)Math.Abs(f); }
Custom Abs method:
float Abs (float input) { return Math.Abs(input); }
Math.Abs:
public static float Abs (float value);
Steps to reproduce:
1. Open the attached "1372997-sample" project
2. Enter Play mode
3. Observe the Console
Expected result: executing time of Mathf.Abs is taking the approximately same amount of time as the custom Abs method
Actual result: executing Mathf.Abs takes noticeably more time
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a1