Search Issue Tracker
Fixed in 2022.2.X
Duplicate in 2020.3.X, 2021.3.X
Votes
0
Found in
2019.4
2020.3
2021.1.23f1
2021.2
2022.1
Issue ID
1372997
Regression
No
Unnecessary cast to float when calling Mathf.Abs
The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to increase execution time
Mathf.Abs:
public static float Abs(float f) { return (float)Math.Abs(f); }
Custom Abs method:
float Abs (float input) { return Math.Abs(input); }
Math.Abs:
public static float Abs (float value);
Steps to reproduce:
1. Open the attached "1372997-sample" project
2. Enter Play mode
3. Observe the Console
Expected result: executing time of Mathf.Abs is taking the approximately same amount of time as the custom Abs method
Actual result: executing Mathf.Abs takes noticeably more time
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a1