Search Issue Tracker
Won't Fix
Won't Fix in 1.19.X
Votes
0
Found in [Package]
1.19.4
Issue ID
ADDR-3247
Regression
No
[Addressables] Localized Sprite is not shown with normal texture when using "Use Existing Build" build mode
Reproduction steps:
1. Open users's the attached project "LocalizationSpriteURPTest01.zip"
2. Open a window Addresables Groups
3. Build > New Build > Default Build Script
4. Play Modes Script > Use Existing Build
5. Enter Play Mode
Expected results: Localized Sprite is shown in the GameView with normal texture when using the "Use Existing Build" build mode
Actual results: Localized Sprite is not shown in the GameView with normal texture when using "Use Existing Build" build mode
Reproduced in: 1.18.15 (2019.4.30f1), 1.19.4 (2020.3.19f1, 2021.1.22f1, 2021.2.0b13, 2022.1.0a11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (1.19.X):
There are no fixes planned for this Bug