Search Issue Tracker
Fixed in 14.0.2
Fixed in 13.1.8
Votes
0
Found in [Package]
12.0.0
Issue ID
1367447
Regression
No
Editor has unstable FPS when VFX graph is open
How to reproduce:
1. Open the user attached "1366167_FailureTest.zip" project
2. Open the Profiler window (Window -> Analysis -> Profiler)
3. Change the Profiler to "Edit Mode"
4. In the Assets folder open the "Slowdown graph" VFX graph
5. Focus the Profiler window
Expected result: CPU Usage does not spike and is low ~1.0-2.0ms
Actual result: CPU Usage visibly spikes and is unstable ~4.0ms to ~20.0ms, sometimes higher ~100.0ms
Reproducible with: 10.7.0(2020.3.23f1), 12.0.0 (2021.2.3f1, 2022.1.0a15)
Couldn't test: 2019.4.32f1 (crashing when opening the graph)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 14.0.2):
Fixed in: 2022.2.0a12
Resolution Note (fix version 13.1.8):
Fixed in: 2022.1.8f1