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[GPU PLM] [Crash] Progressive GPU lightmapper crashes when lightprobes a...
Steps to reproduce: 1. Download the attached project and open TestScene01 (Assets > Scenes)2. Navigate to the Lighting Settings w... Read more
Undocked window is maximized incorectly when Windows toolbar is docked o...
Steps to reproduce:1. Open any project2. Move Windows toolbar to the left or the top of the screen3. Undock any window from the Edit... Read more
[Test Runner] "Enable playmode tests" button is no longer present in the...
How to reproduce:1. Create a new Unity project or open the attached one2. Open Test Runner window3. Select "PlayMode" tab Expected r... Read more
ConfigurableJoint rotates to targetRotation every time its gameobject is...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Observe configurable joint rotation Expected result:... Read more
[XR] Oculus dashboard depth sharing is incorrect in one eye when using s...
The depth shading is off between the two eyes when using instancing with the Oculus Dash Depth Buffer sharing. This seems to work fi... Read more
"ArgumentException: JSON parse error: The document is empty." error when...
To reproduce: 1. Open the attached project (The Alchemist.zip)2. Double click on the PoisonBubbles.prefab asset3. Observe the errors... Read more
Creating a certain struct in the script crashes the Editor on Begin Mono...
To reproduce: 1. In a new project, create a script and write the following in the script:public struct NavigationNode {public Naviga... Read more
[Editor] ParticleSystemForceField component has no icon
Create a new GameObject, select Add Component, choose Particle System Force Field.Note that the icon is missing. Read more
[Linux] Scroll sensitivity of touchpad is too high
To reproduce:0) Have a touchpad1) Create new project2) In scene view, use two fingers to zoom in/out Between 2018.1.x (tested .5f1 a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator State Labels are not Rendered correctly when using the Bitmap Renderer as the Default Editor Text Renderer
- LDR render target is used when HDR is enabled in URP and Recorder Source is set to 360 View
- Terrain Layer's changes are not added to the Undo history
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant