Search Issue Tracker
Active
Votes
0
Found in
5.1.4
Issue ID
UUM-134484
Regression
No
LDR render target is used when HDR is enabled in URP and Recorder Source is set to 360 View
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the /Assets/__MyAssets/MyScene.unity Scene
3. Open Window > General > Recorder > Recorder Window
4. Press the Button with text “START RECORDING“
5. Press the Button with text “STOP RECORDING“
6. Scroll down to the Output File section
7. Next to the Path click the Button window and arrow icon
8. In opened File Explorer window open any “Image Sequence_XXX_XXX.exr“ in RenderDoc
9. Select “Texture Viewer“ tab
10. Hover over the yellow sphere
11. Below observe the Hover values in parentheses
Expected result: At least one value is above 1
Actual result: All values in parentheses are below 1
Reproducible with: 5.1.1 (600.0.32f1), 5.1.4 (6000.5.0a7)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- When HDR is enabled in URP and recording with 360 View, the render target format becomes R8G8B8A8_SRGB instead of B10G10R10_UFloatPack32
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment