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Kinematic child object with Rigidbody2D moves slower than the parent obj...
Reproduction steps:1. Open user's attached project "Child Rigidbody Rotation Bug Report Project" and scene "SampleScene"2. Enter Pla... Read more
Crash on mdb_txn_begin when SourceAssetDB has a lock on it from another ...
Steps to reproduce:1. Create a new user or make sure you already have a secondary Windows user2. Create a new project (possible to s... Read more
[Input System] Moving the Game view window while in Play mode locks the ...
Steps to reproduce:1. Download and open "InputSystem Bug" project2. Open "BabeLevel_P" scene3. Enter "Play" mode4. Press the escape ... Read more
An entity with ShaderGraph material, Hybrid Renderer, SubScene is not re...
How to reproduce:1. Open attached project "DOESOURENTITYVERSIONWORK.zip" and scene "SampleScene"2. In Project window, select "Classi... Read more
MissingReferenceException is thrown when entering Play Mode with Reload ...
How to reproduce:1. Open the project from the attached file "1214031.zip"2. In the Hierarchy window, select the "Quad" GameObject3. ... Read more
[New Input System] OnPointerExit does not work
Reproduction steps:1. Open original project "Swappy Shapes.zip"2. Open Main Menu scene, turn off "Working Input System" GameObject a... Read more
[Addressables] UnloadSceneAsync does not unload the scene when it is sti...
How to reproduce:1. Open the attached project ("case_1211833-AddressablesCancelingBug.zip")2. Open the repro scene ("SampleScene")3.... Read more
[Shaders] Change in included hlsl file does not always trigger recompila...
How to reproduce:1. Open attached project "ShaderErrorAfterCommenting.zip" and scene "SampleScene"2. In Project window, open "Sample... Read more
Setting Max-Width on left column content of UIElements VisualSplitter br...
When max-width is specified on the left column content of VisualSplitter, resizing the left column beyond the max-width will eventua... Read more
Graphic Raycaster Blocking Mask is accessible through the Inspector but ...
Reproduction steps:1. Create a new project2. Attach Graphic Raycaster component to any GameObject3. Ensure that "Blocking Mask" can ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error ‘cannot use casts on l-values’ when a variable is assigned inside a second-level nested if statement before being used in a conversion
- "You cannot save to an invalid folder" warning dialog box is shown when canceling Tile Palette creation
- Global Volume visual details are blurred when Tonemapping mode is set to any other than 'ACES'
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene