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[HDRP] Texture 2D Atlas size and Tonemapping is not updated when upgradi...
Steps to reproduce:1. Create a new template project in 2019.3.1f12. Go to Window -> Package Manager and upgrade HDRP to 7.2.03. A... Read more
Unity leaks memory/crashes when trying to open a project with a broken p...
Steps to reproduce:1. Attempt to open the attached project in any of the reproducible versions ("1216483.zip") Reproducible with: 20... Read more
[OOPP] Dragging Standalone Profiler Window across Monitors with differen...
Dragging the Standalone Profiler Window across Monitors with different Scaling settings changes the Profiler's Menu Bar to the Edito... Read more
[Device Simulator] Skybox orientation is not handled correctly
How to reproduce:1. Open the "L" Scene in the attached "project.zip" Unity project2. Open the Device Simulator window3. Notice the u... Read more
[Linux] Cannot move object when Rect Tool is selected after resizing whi...
How to reproduce:1. Create a new project2. Create a Cube3. Select Rect Tool and make sure you can move the object around if selectin... Read more
Sub Emitter doesn't call OnParticleSystemStopped function if the Parent ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Wait for the Particle Systems to... Read more
Major memory leak occurs when instantiating or dragging a Particle Syste...
How to reproduce:1. Open user-submitted project (ShadowMapRepro_Stripped)2. Enter Play Mode3. Switch to Scene View4. Make sure the p... Read more
[Linux] DllNotFoundException error when using DeflateStream if there is ...
How to reproduce:1. Open user's attached project (Libmonoposixissue.zip)2. Make sure 'SampleScene' is open and enter Play mode Expec... Read more
[SRP] No linear to sRGB conversion for GUI
Repro steps:1. Open attached project2. Enter Play Mode Expected: GUI colors look darker than on Android, MacStandalone/Metal Reprodu... Read more
[XR][URP] Estimated shader variants number is inaccurate when compiling
Repro steps:1. Open attached project2. Switch build target to Android3. Compile 004_TextureArrayGraph4. Observe the progress bar Act... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes