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The CinemaMachine Camera goes haywire when using framing transposer with...
If a Virtual Camera is using Framing Transposer and following a Target Group the camera goes nuts when using Lookahead time To repro... Read more
[Retina][Mac] Color Picker with increased cursor size does not pick sele...
To reproduce:1. Create a new project2. Open Unity > Preferences and make sure OS X Color Picker is disabled.3. Open System Prefer... Read more
EndLayoutGroup error is thrown when adding Preset of an already added Co...
How to reproduce:1. Open a new Unity project2. Open the "SampleScene" scene3. Select any GameObject from the Hierarchy4. Click on th... Read more
[Linux editor] ForceCrash(ForcedCrashCategory.Abort) not being caught by...
-e: see title, crash reporter is not opening. it does so for all the other categories (AccessViolation, FatalError and PureVirtualFu... Read more
Any Collider Component shows warning and is uneditable in Inspector when...
How to reproduce:1. Download and open attached project "Warboards"2. Open scene "WarBoard" in Assets/_Scenes3. Select any object in ... Read more
Unity crashes on "ResolveUsePasses" when using named passes from other s...
Repro steps:1. Open attached project2. Open all the shaders that are in the "Shaders" folder in a script editor3. Uncomment "UsePass... Read more
Updates on CanvasScaler.matchWidthOrHeight don't reflect in a RenderText...
Repro steps:1. Open attached project2. Open scene "SampleScene"3. Set the Aspect Ratio to 4:34. Enter Play Mode5. Select the "New Re... Read more
Details are lost too early for Terrain Trees in VR
Steps to reproduce:1. Download and open the attached project2. Enter Playmode with VR enabled3. Observe Game View Expected result: a... Read more
[WindowsMR][TextMeshPro] - Text Mesh pro is failing to build for Windows...
After building a WMR project in Unity and opening the VS sln file to deploy the app to the HMD, the app fails to build do to text me... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used