Search Issue Tracker
Fixed in 2.2.0-preview.3, 3.2.0-pre.3
Votes
0
Found in [Package]
3.2.0-pre.1
Issue ID
1361032
Regression
No
"IndexOutOfRangeException" is thrown when selecting overflowing TextMeshPro-Text with Ellipse Overflow enabled
Steps to reproduce:
1. Open the attached project "TMPBug.zip"
2. Open Scenes>SampleScene
3. Enter the Play Mode
4. Click on the Input Field in the Game View
5. Type any symbol
6. Click on the Input Field in the Game View
7. Observe the Console window
Expected results: No errors are thrown
Actual result: "IndexOutOfRangeException" is thrown
Reproducible with: 2.1.6 (2019.4.30f1), 3.2.0-pre.1 (2020.3.17f1, 2021.1.19f1, 2021.2.0b8, 2022.1.0a7)
Full error:
IndexOutOfRangeException: Index was outside the bounds of the array.
TMPro.TMP_TextUtilities.FindNearestCharacterOnLine (TMPro.TMP_Text text, UnityEngine.Vector3 position, System.Int32 line, UnityEngine.Camera camera, System.Boolean visibleOnly) (at Library/PackageCache/com.unity.textmeshpro@2.1.6/Scripts/Runtime/TMP_TextUtilities.cs:242)
TMPro.TMP_TextUtilities.GetCursorIndexFromPosition (TMPro.TMP_Text textComponent, UnityEngine.Vector3 position, UnityEngine.Camera camera, TMPro.CaretPosition& cursor) (at Library/PackageCache/com.unity.textmeshpro@2.1.6/Scripts/Runtime/TMP_TextUtilities.cs:146)
TMPro.TMP_InputField.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at Library/PackageCache/com.unity.textmeshpro@2.1.6/Scripts/Runtime/TMP_InputField.cs:1805)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:36)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.EventSystem:Update() (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:377)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note (fix version 2.2.0-preview.3, 3.2.0-pre.3):
Fixed in TextMeshPro 3.2.0-pre.3 available in 2020.3.0f1 and above